I did not, i conquered it, still they could get away with it. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. Remove forced status quo. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. You actually reached 100% war exhaustion and didn't notice it. I had conquered 5 systems, including the home system. Synthetic: "Synthetic Awareness". But if the empire has a powerful ally on the other side of the. Systems that aren't claimed are completely unaffected by status quo. Status Quo Peace, didn't get occupied claimed systems. Neriel Feb 28, 2018 @ 2:17am. ,as applicable. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. If you win, the old empire will remain and will just change ethics. Close to the end, a small force of the enemy entered my systems and destroyed my outpost. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. Okay so how about this. And in Stellaris status quo is not the same as a white peace. Any outcome where they do not win is an outcome where you control your own planets and thus kick. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. Stellaris: Bug Reports. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. War exhaustion is just a bad status quo mechanic. War Exhaustion goes up from suffering losses during Space and Ground Warfare, destruction of planets (either from. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. by info i read and previous wars. When the war ends by Status Quo, the new. It is the two following things: Thanks. Stellaris Wiki Active Wikis. Neriel Feb 28, 2018 @ 2:17am. #1. All Total Wars ONLY end on white peace. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. yeah just take it back in the next war, gives you a fun goal. Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. You actually reached 100% war exhaustion and didn't notice it. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Claims represent the official, on the record goal of taking. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. This is not good. once one side is at 100% war exhaustion their opponent can force a status quo after two years if they want to. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. You should report through Paradox's bug report forums and upload the save game if you still. How does status quo peace deal work? You probably only had claims in those two systems. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. 2. 2) Claim the system. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. Heavy emphasis on the fully. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Hello Stellaris community,. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. . Go to Stellaris r/Stellaris • by theguy1336. My ships have better tech and so stomped them even when they had fleet power advantage. SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. I had a defensive war where AI attacked me. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. Then settle status quo. but I have over a dozen planets in that. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. If you've already occupied all of your targets systems and planets, try the "status quo" option. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. 99. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. Generally that means occupying planets. They're not actually claimed, they're already under your full control. I’m building a colossus now, with gateways. Other Paradox games don't have Status Quo, they have White Peace instead; they're. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. Conquer enough for Status Quo 3. Stellaris Wiki Active Wikis. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. • 2 yr. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. Are you sure you're using the Colossus war goal, and didn't select. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. Full war exhaustion makes AI empires ready to take up. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. After about 100 years of this, I see a notice that the War In Heaven has ended, and that the Awoken Empires have signed an armistice. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. There should be some actual power i get by choosing to betray expectations and ignore promises. Liberation wars help get you like-minded allies, and can also be used to break up. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalrisWell, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Fluff Busting ( FB ) Purity. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Impose ideology war, completely conquer some systems (including the capital), status quo the war. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. New player. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1? I don't get this war exhaustion thing. Status quo victories in liberation wars create a new liberated empire each time. This is going to be a long war, lol. Log In. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. And previously I settled the war by achieving the war goal but the branches were still there. Maybe I'm not doing this right. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. I know if you proclaim imperial rule you got a. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. 2. Only a Surrender will give you all the claims, as far as I am aware. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. if you click those you can open up the war screen itself and. so I refuse to join either, and I refuse to join the League of Non-Aligned Worlds. Age of Wonders 4. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. . A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Can anyone help me. This is the guide for that. 4 - Wait. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Related Pages. Instead I've gained a vassal of part B, which I am not. You must do as the achievement says and annihilate the threats. (plus they were at war with someone else, might screw with the Acceptance. The status quo button gets replaced with a concessions button. It could be related to the patch that was released yesterday. Another way to look at Status quo is you get what you achieved. The war ended with "status quo," where I had control of all star bases and planets of the AI, except for some non-planet systems. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer pressure the leader into accepting status quo. Sometimes I for full Spiritualist for the monthly. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". schreiber. Pay the cost. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Stellaris: Console edition. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. r/Stellaris. Status quo should end up with freedom for you. So here's what might have actually happened: 1. Tried it. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. . Start a subjugation war 3. Battle of The Toys. I settled a Claims war with Status Quo but I didn't get all the systems I had taken with a claim. That is why i stay out of federations. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Occupy those systems completely. Defensive war. The defeated empire is forced to shift their ethics and authority akin to the victor's. Notice that multiple war participants can claim the same province. #3. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. Gerglagagerk Ravenous Hive • 7 mo. Just brings up the save menu. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. If neither side has fully occupied systems they have claims on it becomes a de facto white peace. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. Also, when you hover over settle status quo button it usually tells. The empire also gets a huge opinion boost with you. Nov 12, 2019; Add bookmark #1 I have started playing devouring swarms recently and I am finding it difficult to make. By ending in status qou, it creates a new bootlicker empire with your government/ethics, who is far easier to control than someone who opposes you and dislikes you for the war. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. sta·tus quo. Status quo is not bad for militarists that can claim systems dirt cheap. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. that status quo means you gain all systems you. Maybe. take every planet of) every single one of your enemies in order to win. Trust growth is a bonus to how fast they begin trusting you. This is simply not true. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. Steps to reproduce the issue. unclaimed systems will return to their original owners. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. Forcing a Status Quo Peace? Thread starter A Moving Target; Start date Apr 1, 2018; Jump to latest Follow Reply Menu We have updated our. If you want all their systems, vassalize and integrate. emptiness Nov 30, 2018 @ 1:58pm. Play as a. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. Settle for Status Quo Expected result: Conquered part becomes your vassal and you happily continue conquest of galaxy on another front. Galactic community. 2 - Declare war on the federation. #1. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. if you claim the system as well as fully occupy it then a status quo should be. . Status Quo peace after an Ideological war is not creating a new faction. . The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Business, Economics, and Finance. Force peace and then return to your empire by typing. 2. 1. Not now. Status Quo Peace, didn't get occupied claimed systems. Jerry Jul 28, 2018 @ 11:29am. So here's what might have actually happened: 1. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. I signed a status quo with the attacker. You mainly improve it in the first 40 years. Get a war declared against you with expel corporation CB Select "Make. This mod removes the ability to force white peace from the game. If it doesn't have the spikes, there are unoccupied planets in the system. However, something is confusing me: forced status quo peaces. Status Quo Outcome. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. I think this is not fair. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. If you don't want to stop fighting, the game shouldn't force you into it. 3 But if you're a fanatical purifier using the total war CB (territory immediately changes ownership upon occupation) status. i was led to believe. i was led to believe. In a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. A similar alternative would be to hang onto the systems for now, and then after the truce start a new subjugation war with your enemy. You can also request a status quo if you would like to end it but only have partial objectives. There are two ways to end a war. Since you're not the person who declared war, you can't ask for the status quo. If it's not a Total War, you only gain occupied systems you've claimed. So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. And policies were put in place to stop the worst of the resistance, but under. Let then engage the citadel, then jump in with your. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. So even if you force him to say yes he can't say yes to something you didn't ask him. The. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. App page. With the game still paused, type "play" followed by a space and your ally's ID number. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It is a good game-y trick though to try to avoid an initial assault. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. l_x_fx. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. Most of the time you do not need a declared victory to gain your goals. A status quo removes the branch offices but the mega corp gets 1,000 energy. Pay the cost. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. You only take occupied systems in a status quo peace if you have claims. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Also ending wars requires for them to be exhausted from battle as well as occupied. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. No limitations - Megastructures The perfect mod for building them everywhere. For the status quo, occupied claimed planets go to whoever claimed them. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Age of Wonders 4 looks very promising in. Systems that aren't claimed are completely unaffected by status quo. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. ideology wars will create a new empire in status quo if they have captured any non-capital planets. If you want a couple systems, make claims. Or play something that can use Total War. "best possible outcome", then they. . Later, you can release any systems you don't want as a new vassal state. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. I’m playing as pacifist/Democratic, and have founded a. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. If you don't want to stop fighting, the game shouldn't force you into it. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. #2. Also you need claims on a System to get it in a SQ. status quo endings to most wars just have each side getting everything they have claims on and fully control. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Also, exhaustion doesn't matter that much. Yeah, that's what I mean. Members Online •. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. Status Quo happens when no one gains a clear advantage in the war. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Actual result: Unconquered part becomes your vassal, a disloyal one because "ethics enforcement" didn't happen. . That would all be fine and well if there were still a War in Heaven going on, but the thing is that the war ended over 20 years ago. Conquering directly just gives you the planets and populations directly, and will generally be strongest. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. For you to force peace without surrendering, you need to get their war exhaustion to 100%. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. Please enlighten a ♥♥♥♥♥♥♥ noob before I go back to HOI4. #10. But your ally will still put their interests first, not yours. The Megacorporation is the one that has to fight to keep their offices. Normally you're fighting wars over claims. I think this is not fair. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. Enemy didn't occupy any of my land, but I was controlling his lands, and I got status quo out of it. Remove forced status quo. ago. If you run any mods, deactivate them and test if the problem persists. Outright victory gives you ownership. Since the vassal was created from your empire, it will copy your tech and civics. You actually take over the other player with the play ## console command, then do it AS that other player, then switch back to yourself. Having. #2. For the status quo, occupied claimed planets go to whoever claimed them. in 2341. that status quo means you gain all systems you. Once their war exhaustion reaches 100%, you can force a status quo peace. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. Go for status quo or full victory. I kicked out a former federation member and am now in war with it. I. In stellaris this would best be described as a status quo vassal, as they shared the same "ethics" by nature of being a government essentially put in place by the Nazis. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. Your ally, not you, was the war leader and he forced peace. Federations are really cool, and being in one with a lot of AI empires is fun for people who enjoy roleplaying or setting scenes, or for people who want to unify the entire galaxy as a post-endgame goal. i was led to believe. They grant the empire +1 leader pool size, +1 leader capacity, and -25% leader upkeep, at the cost of +10% leader hire cost and -25% leader experience gain. If both of you reach 100 war exhaustion, the war ends with status quo. The term status quo ante bellum (often shortened to status quo ante) is a Latin phrase meaning "the state existing before the war" so that would be peace. That's how simple it should be. It's the unfortunate downside to not being the primary war declarer. Seaghauwn Aug 11, 2018 @ 8:15am. Loyalty doesn't matter to me, I always status quo to fracture them and the taxes ensure they'll never. 1. Because of this almost every war Ends with Status quo. 3 - Cede control of the systems you occupy, done by a button on the starbases. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. You have to seize the planets. There are no other mechanisms tied to it. I'm disappointed, because Stellaris's first few hours. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. This can be useful because you severely cripple the enemy empire, they have to reconquer the territory to get it back. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. We have many fully occupied systems in the territory of an enemy vassal (all but the capital, which is defended by a space dragon), including colonized worlds. Other Paradox games don't have Status Quo,. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. It needs to seriously just be removed from the game. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Hovering mouse over the current total gives a breakdown that is pretty self explanatory. Go to Stellaris r/Stellaris. no, the game says the war will end and any conqured systems will transfer. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. That's all there is to it. 24. But as soon as my war score reaches the threshold where the opponent would accept to surrender, the war automatically ends with status who. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy.